
On top of that, once i could move again it wasn't registered as being there, so it wouldn't go away. Because my character was deadly wounded, the entire cutscene after it had the blood border around it. And then there are the bugs and glitches. Guns feel unprecise, and enemies are able to survive full clips of ammo. Again, there's so little difference in the contrast between characters and the environment that enemies are almost invisible. Once the action finally picks up it becomes a total chaotic mess. But without the ammo system these sections have become empty, and rely on desperately trying to hold the attention of the player. And these sections could have been much better had they been done like in Metro 2033, where exploring gave you ammo, mini-games and a chance to upgrade your weapons. Characters give exposition that could have been delivered in mere minutes, but is clearly stretched out over an hour to increase the "playtime". Cinematics are NOT gameplay! After the first level you play a boring walking simulator. Either 4A games is incredibly self-indulgent, or just plain lazy. There are ridiculously pointless Quick Time Events and transition sections that are just there to mask the lack of gameplay and increase play time. The opening level is an exercise in frustration as the difference in contrast between the environment and enemies is almost non-existent, and so you will barely see an enemy even if they are already attacking you.
And on top of that, if the flame isn't on (which will happen a lot if pressure is too low) you can press the fire button all day and it won't do a thing. Every action has this overly long animation to it, which is especially annoying if an enemy appears that attacks you within seconds. It needs refueling ridiculously quick, and it loses pressure far quicker than the original flamethrower from 2033 and Last Light. The expansion opens with the character you play as carrying a flamethrower, which is by far the most annoying weapon in Metro Exodus I've played with so far. As someone who prefers the linear structure of the previous games in comparison with the open world levels, i was excited for this. As someone who Advertised as a linear expansion like the first two games, this expansion explains what happened in the metro of the Dead City. … ExpandĪdvertised as a linear expansion like the first two games, this expansion explains what happened in the metro of the Dead City. In order to secure the survival of any of the people, those in charge may need to take drastic measures Following the journey and experiences of Khlebnikov during the last days of life in Novosibirsk, which Colonel Miller retraces a year later, players can expect the classic story-driven gameplay of the Metro series in this new linear chapter, complete with a brand new weapon, the deadly flame-thrower, claustrophobic environments, and the all-too-familiar hair-raising tension. But all is not well with the people here: the slime is further consuming the tunnels, mutant attacks appear to be on the rise and the precious 'green stuff' that protects the people from radiation poisoning is running low. But all is not well with the people here: the slime is further consuming the tunnels, mutant attacks appear to be on the rise and the precious 'green Just below the surface, under the dead city of Novosibirsk, Colonel Khlebnikov makes his way home to his son, Kirill, for New Years Eve. Summary: Just below the surface, under the dead city of Novosibirsk, Colonel Khlebnikov makes his way home to his son, Kirill, for New Years Eve.Choose to start from my last autosave, select a chapter to start from, or start a New Game Plus.


This is my complete collectible save file for the base game, The Two Colonels, and Sam's Story.ĭuring the game I've been running on Ranger Hardcore, picked up all diaries, weapon mods, armor/utility mods, postcards, music sheets, you name it.
